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Read more Mystic Portal Players can use mystic portal tiles when they’re faced with elimination, even on another player’s turn. The portal transports any ship or daikaiju that lands on it. Tidal Wave Tsunami tiles move around the board, forcing players who come across it to roll well to keep from capsizing and losing the game. Whirlpool Uzushio tiles consume all! Ships and daikaiju must beware uzushio or risk being demolished and losing to it. Cannon Whenever a player’s ship is about to lose to a daikaiju, they may play their taihou tile to destroy the daikaiju. Read more Read more Read more Read more Tsuro Phoenix Rising Running with the Bulls Wordoku Ancestree 12 Days 4+ Star Rated by Customers ✓ ✓ ✓ ✓ ✓ Approximate Game Play Time 20-50 Minutes 40-60 Minutes 20-30 Minutes 15-20 Minutes 15-20 Minutes Player Count 2-8 Players 2-6 Players 1-6 Players 2-6 Players 3-5 Players Replay Value Very High Very High Very High Very High Very High Quick to Learn ✓ ✓ ✓ ✓ ✓
EXPANSION TILE SET: (Requires Tsuro of the Seas to play) Excitement and chaos lie ahead! New elements raise the difficulty level of the game. New defenses and devastating forces of nature await.
EXPAND THE ADVENTURE: More danger & challenges are here with the tsunami (tidal wave) and uzushio (whirlpool) tiles. Arm yourself with taihou (cannon) & the mystic portal to help you sail to victory!
LEVEL UP: Taihou (cannon) defend against Daikaiju (monsters), tsunami (tidal wave) gains strength as it moves. Mystic Portal helps evade the Daikaiju, the uzushio (whirpool) consumes all!
MORE FUN: New tiles provide defense against the Daikaiju & offer even more unique experiences with every play. Prepare for fun decisions & intense escapes as you navigate the Mystic Seas!
WHO CAN PLAY? The Veterans of the Sea expansion kit is additional tile set for Tsuro of the Seas. New life is added to your existing board game; entertains 2-8 players, ages 8 and up.
This is a well thought out expansion to a great game. It introduces elements that both help and hurt players.The helper tiles: *Cannons: Get shuffled into the movement tile deck (wake deck) and are used to kill adjacent Daikaiju (dragons). This gives a potential for players to have a chance of surviving a dragon encounter and also adds a tile management element to the game. *Portal: Gets shuffled into the movement tile deck and may be played either on the current players turn or if they are about to be eliminated (even on another player's turn). Any ship or dragon which lands on this tile rolls the dice to determine where they are sent.The new attack tiles are shuffled in with the dragon tiles and most are randomly selected in the same fashion as the dragons. If and when one of these tiles enters the game and goes off of the edge of the game board they are out of the game and not shuffled back in with the dragons.The new attack tiles are: *Whirl pool: If this tile is out it moves if the dragons are not activated (six, seven, or eight is not rolled). Otherwise it works the same as the dragons where if it lands on a player or a player moves onto it they are out of the game. The only difference is cannons have no effect on a whirl pool. *Tidal wave: If this tile is out all players who end their turn on the same row as the wave must roll a die to see if they survive. The wave moves before the first person to go who initially drew the tile or went first if it started at the beginning of the game. The wave starts with a value of two and increases in strength on the second and fourth rounds, and also moves one row per round until it exits the game board.If you are a fan of Tsuro of the Seas and are looking to add more variety, excitement, and control to your game this is a great option.This is a great addition to the Tsuro of the Seas game which adds lots of variety for game play. Here's how it all works:1) Tsuro (original) is a board game that requires each player to take turns adding a path tile to their own path each turn. The person who can maintain a path without running off the board the longest, wins.2) Tsuro of the Sea is the same concept, except it adds dragons that could potentially move about the board destroying paths or the players they come across.3) Tsuro, Veterans of the Seas adds cannons to fight said dragons as well as the tidal wave card, portal tile, and the whirlpool card.Now the cool thing is, you can play part 1 with or without parts 2 and 3 to create any style or level of complexity you choose. And this could be a short game or long game depending on how well you plan your moves and how the threat cards shift across the board. And if you add this to the original (land based) game, you could use the cannons to blow away blocking paths and convert the tidal wave to "earthquake" and the whirl pool to "sink hole" getting the same results at the Seas version.This expansion pack really made the game a lot more fun by making the game both a little easier and a little longer. I really enjoyed it! :)Just like the actual Tsuro box games, the quality is wonderful. Easy to learn, and play. A great expansion for Tsuro of the Seas.Okay gameThis definitely makes it betterOnly played it a few times and got bored with itI love this game so adding a new twist is awesome but the only issue I have is I just feel like the price point is a little bit High for the tiny packet of cards you got with this set.This expansion is extremely helpful for players of the original game, "Tsuro of the Seas." Among other things, it adds Cannons, which allow players to drive off the dreaded Kaiju — at least temporarily — where before, the players were entirely at their mercy.It adds a few other things to the game as well, all of which make the base game more interesting, but it's worth it for the Cannons alone.We loved the straightforward simplicity of Tsuro. The complexity that was added for Tsuro of the Seas has some appeal, but that iteration of the game felt like it lost some of its charm. So Tsuro Veterans adding more complexity isn't exactly what my gaming group was after. Don't get me wrong, there's nothing wrong with the quality of the elements in the box, they just as beautifully produced as those in the two main games. This expansion was just a little lost on us.Really fun and well though out expansion, which we have mixed and matched so not always using all of the tile additions that have different actions on what happens on the board.Note, that it's a small pack and very few bits in the box so check the size if it's a present and you want Quantity over Quality.Makes the 2-player version worth getting out more often, as it can become a bit dull but now there is so much more jeopardyOnly played a few times so far with this expansion, but the tiles add some fun new elements to the game that enhance it, but do not overcomplicate it as some game expansions tend to do.Did stumble over a couple of issues with the rules, as they do not cover some issues that can come up. For example we had an instance of one player having 2 cannons in their hand, then drawing the magic portal, which sent them to a square with no wake tile, which meant they had nothing they could play in that slot. We also found that if you shuffle the Tsunami into the Daikaiju deck and it comes out during setup that everyone just lines up their start positions on the safe side of it effectively negating the tsunami for that game.Both issues were easily solved however by making house rules of no more than 2 special tiles in hand at one time, and shuffling the Tsunami into the Daikaiju deck after setup.Overall a very worthwhile expansion to the base game for anyone that enjoys Tsuro of the Seas and wants to add some new elements.While some games try to maximise their popularity by producing a myriad of expansions that overwhelm the original game this expansion is just right. I was worried that it would put in too much to overclutter a board that, if you're unlucky, can be full of daikaiju but it doesn't. The two tiles that can be added to the board (whirlpool and mystic portal) add different aspects without breaking the game while the tsunami cleverly adds another twist to keep players on their toes. The final additions, the cannons, give players a potential lifesaver which, if you're lucky enough to have one, can help you escape elimination from the daikaiju. Makes an excellent game even better without radically changing the gameplay.This was a present and ythe person I bought it for was extremely happy with it so a good purchaseAdds another layer to this excellent game!